Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

Puzzles/Problems Inspiration

I'm approaching the time when I need to be thinking about the ending of my game and I would obviously like something that feels quite 'big'.

I've tried to make my gamebook feel as much like a parser game as possible, which not only means making sure most of the player's choices matter, but conveying this to them before they make that decision. For that reason you'll not see any of this kind of nonsense that plagues most gamebooks.
Get out of bed.
Turn the alarm off and go back to sleep

I've done most of the traditional puzzles (needing a light source, needing bullets for a gun, needing to fix something before its usable, etc) but I'm fast running out of puzzles to set the player.

Does anyone more familiar with gamebooks than me, have any suggestions for puzzles/problems which might inspire me to the finish?

Thanks in advance.

Comments

  • Trivia questions?
  • Not sure what you mean.

    Maybe I should have said that my game is of the survival type and inspired by Cormac McCarthy's novel The Road.
  • edited November 2016
    You might find this article by Emily Short helpful-- she's got some good advice about writing and designing the action scenes or climax of your game.

    As far as actual puzzles go-- you might use something that draws on the player's knowledge of the game world and what they've seen earlier and uses it in a new way. For example, if the player spends the beginning of the game wandering around in a magical forest trying to avoid stepping on explosive land-mine fruit, you can place some in a later scene where the player needs to blow something up and let them figure out that the plants can be more than just obstacles.
  • edited November 2016
    Thanks, Wraithling. I like your thinking and that link looks like it will prove to be very useful!

    Bookmarked.
Sign In or Register to comment.