SugarCube 2.0 will require an updated BLEACHED style set once it's released. I don't think any of the "bookish" styling done here would require updating.
That does make sense. The reason I was asking was simply because I was thinking that we had made some changes to a part of it, and then we would end up overwriting those changes later with an upgrad…
Hey, I've noticed that if I have div tags in my passages, which I'm using for some styling effects, transitions seem to break -- while in 2.0.3, they faded in and out along with the rest of the passa…
Actually, here's an updated version which changes several of the pixel units to relative ones and aligns the indent on leading paragraphs with the indent on normal paragraphs.
Try the following archive, it should do mostly what you want (incl. BLEACHED, local fonts, the works). You will want to switch the story format over to use your local copy of SugarCube. I did chang…
Hmmm... that definitely would take you out of the writing flow, I think. Well... if that's what it is, then I guess that's what it is. I just figured it was some sort of bottom margin or something, o…
The @import statement loads the specified fonts from the Internet, specifically from Google's API servers. It should serve well enough for this example, but you'll probably want to change the font f…
Well... along those lines, there may be two projects then. There is a company that wants a game-book from me (I chose Twine 2 and SugarCube) and we already have the story-line, characters, arcs, etc.…
If you're using this with the BLEACHED style set, as you've said, ensure that you move all of your @-statements to the very top of the Story Stylesheet. So, in this case, move the @import statement …