Mainly a question:
What sort of prose do you think should a text-based RPG, say, in the Infinity Engine vein, have? If these beautiful hand-painted backgrounds had to be turned into functional gaming prose, how do you imagine it would have to be done? (Say, a Planescape: Torment-stlyle sort of thing.)
Comments
[quote]Dark stone, seeping water. Copper rails, verdigris with age. Still air, distant sounds.
Muffled silence, ghostly creeping. Odors foul, rotting flesh. Within these walls, walk the dead.
For restful places you'd use longer phrases...
[quote]A cavern of darkness, still and pure. Air fresh and cool, swirling from ducts below.
Upon the walls enchanted runes, glowing with elder power. Sanctuary, a place of rest.
Depends a lot on how good you are at writing bad poetry...