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Good CRPG text-emulation and prose

Mainly a question:

What sort of prose do you think should a text-based RPG, say, in the Infinity Engine vein, have? If these beautiful hand-painted backgrounds had to be turned into functional gaming prose, how do you imagine it would have to be done? (Say, a Planescape: Torment-stlyle sort of thing.)

Comments

  • Short and artistic, with meter and phrase adapted to help convey the impression you wish to give.  Possibly more a short poem than plain prose, or something intended to be spoken.

    [quote]Dark stone, seeping water. Copper rails, verdigris with age. Still air, distant sounds. 
    Muffled silence, ghostly creeping. Odors foul, rotting flesh.  Within these walls, walk the dead.

    For restful places you'd use longer phrases...

    [quote]A cavern of darkness, still and pure.  Air fresh and cool, swirling from ducts below.
    Upon the walls enchanted runes, glowing with elder power.  Sanctuary, a place of rest.

    Depends a lot on how good you are at writing bad poetry...
  • Haha, dunno if you're entirely serious, but there's some sort of truth to that. I also think less words = more immersion, at least when you gun for a more game-like environment. And with less words you need them to be good. But I'm wondering how this would fit with giving the player clues to form enough of a strategy to play successfully.
  • At least for me, I think mykael's spot on. I actually don't know about the games you're referring to, but I do know that mykael's prose is evocative. Less is more. Porpentine does a great job evoking wonderful fantasy-genre-like landscapes in some of her works with very succinct prose, for example, "their angelical understanding" is amazing at this. Check it out.
  • I refer to Baldur's Gate I and II, Icewind Dale I and II, Planescape: Torment and partially to Arcanum, though it's not an IE game. I've played everything of Porpentine's, yeah, she does that brilliantly, but I'm wondering how such prose would be leveraged in service of something a bit more obviously game-like.
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