Hello:
I'm a relative newbie in Twine. I've written Twine 1 stories with no problems and recently thought I would change over to Twine 2. I've encountered a problem that seemingly seems to me shouldn't happen. I hope someone can set me straight.
Platform: Mac, Twine 2, Sugarcube.
My problem is that Macros and other functions inside parentheses show up when testing or playing the story (also when putting on a web server). So if I put in a passage as shown below, the code: "(put: $condition to "great") " -- or use a (set: .... command.. that same line shows up when I test or play. This is just an example - I found that throughout the code was always shown - I first became aware of the problem when I started replacing visited from twine1 with history: in twine2. the [[ ... ]] syntax to move between passages works very well, but I have been stumped by the shown of the code in test and play.
Sorry to ask such a Twine2 newbie question. I'm wondering if this is a Mac question, or if I need to invoke some sort of macro to suppress rendering code in test and play?
Thanks.
John Bourne
-----a copy of a passage in my story below ------
You walk in the main entrance and you see a directory:
(put: $condition to "great")
your condition is $condition
---
[[Radiology]]
[[Nurses station]]
[[Billing]]
[[HouseKeeping]]
[[Compliance]]
[[NorthTower]]
[[Records Storage]]
[[ITDepartment]]
A tall gentleman in a coat and tie comes up to you and says:
"I'm Mr. Brown, General Administrator for Sycamore Valley Hospital - I'm here to get you started on reviewing our hospital's methods for use of Electronic Medical Records. Could you come into my office?"
You nod your head and say: "Pleased to meet you"
Follow Mr. Brown into his office. [[Mr. Brown's office]]
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