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[Harlowe Bug Report] link-goto macro displays the destination passage name in mouseover hint text

The entire contents of the link-goto macro are displayed to the user if they hover their mouse over the text for the link-goto link text. Because of this, they can see the name of the Passage they would move to by clicking the link which may contain spoiler information. This is not so for the standard link macro.

Comments

  • Oh, my bad, it appears that this occurs with the standard link syntax link text->passage name. I don't think the intent would be to share that information with the user.
  • The way I have found around this so far is to do the following:

    (link:link text)[(goto:passage name)]
    <!--link text->passage name-->

    The comment is just to make sure the Twine 2 editor maintains an arrow pointing to the destination passage
  • As far as I know, it only does that in 'Test' mode i.e. when you're debugging, as part of the debugging tools. If you use the 'Play' button or publish the game to the final format, it shouldn't have that mouse-over text.
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