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Player Limited Saving

edited March 2016 in Help! with 2.0
I tried looking into this but didn't find much on it, or allowing saves at all really. (But I just might be looking for it incorrectly).

Here is my problem: In the game I am currently making there is a large element of stealth, and you are more likely to die than not. But since I want this game to be hard to finish and I also want players to be forced into trying new routes, when they die I would like to set all their progress back to a time when I had determined.

Let me try to elaborate. The story is based on 30 day cycles so I want the save points to be on the first of each month. So if they die on the 2nd they will lose all their progress and go back to the 1st and if they die on the 29th the same thing will happen.

I would like all their stats, money, ect to be as they were on the 1st.

I have no clue if there is a easy way to do this, or if I will have to change a bunch of IF statements (or even how I would go about doing that) so really any advice would be welcome.

Sorry if this is a super complicated problem or if I am just missing something.

-Jay

Comments

  • You could call the (save-game: ) macro at each of points in your story you want the player to be able to return to, using a different name for each of the saves.
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