Hey! I just found Twine by way of a great CYOA game introduced to me by a friend. I got a hold of the engine and started making some major changes by way of macros and javascript. The image functionality is great and allows me to do this without as much HTML:


Not claiming the story is anything special. Just placeholder everything while I get the macros and parsing working. Here's the problem.

This is with only 3 passages referencing art. Im not saying its a bad thing in general, but for my purposes, 50 passages in, these arrows are going to get extremely annoying. Is there a way to toggle off arrows that references images? I'll deal with it if needed, but I'd rather not.
Comments
What's the name of the CYOA game that your friend used to introduce you to Twine?
I'm making a CYOA roguelike that uses (four) player-selectable attributes. Those up and down arrows look really cool. Are they functional? If so, will you share the code for them?
Love the RPG Maker on steroids vibe your game has.
Sorry, I don't have an answer about the passage connection webs.
I don't mind sharing the code at all, especially since that doesnt even involve macros or javascript. Its just some cleaver use of Twines built in functionality.
First on our start page we have to set some variables. I'll limit this to keep it simple. Then we move to our CharGen page, we perform a check. Its important this comes first, because when we click the arrows, we reload the page and these actions need to happen immediately. Then somewhere on the page we do this. Tada. The page will reload and the new physical stat will be displayed.
But yes. If anyone knows how to get rid of those arrows let me know. Also how do you comment things out in Twine?
I'll check out that game, too!
You are a godsend for that comment tag. Its been bugging me all day. As for the arrows, it would be a welcome feature, yes. Twine is awesome. Thank you.
I noticed that commented out text shows up in the actual built HTML page. Is there a way to have it automatically stripped out so I can have developer notes that aren't shared with players?
I noticed that commented out text shows up in the actual built HTML page. Is there a way to have it automatically stripped out so I can have developer notes that aren't shared with players?
As of right now the only way to make notes that are excluded from final builds is to put them in passages tagged "Twine.private".
No problem with the commented text being displayed to people, but it's inside the HTML, so someone who looks at the source can find it. Ideally it wouldn't be available at all, but it is not a huge problem.
I looked at that macro HarmlessTrouble wrote for updating, but it won't make the passage update with each press of the +/-.