Never understood why the online version has so many options compared to the download one (such as choosing the Story Format, etc) but can anyone please explain any disadvantages to using it?
If I created a game purely online/in browser, could I still provide people with a link to play it? I want a stable game that will stay up indefinitely, but I can't see how this can possibly work if I use the online/browser version of the software.
Thanks in advance.
Comments
Games created on the online version of Twine can definitely still be played by other people, though! You just have to go the menu at the bottom of the story screen and select "Publish to File" from the pop-up menu. This gives you a built Story HTML file-- I'll quote Greyelf on what you can do with it:
If you're interested in uploading it to a website, there's a dedicated platform for hosting Twine stories at philome.la (it requires you to have a twitter account)-- or, if you want to host it on your own website, but you haven't got one, you can also use free webhosts, like I describe below:
What about any added CSS? I would more than likely customise the game's appearance using the online's CSS editor, so would this CSS simply be included as part of the html file when I hit publish?