I was kinda bored so I decided I'll just make an rpg game sure.. why not right, anyway I have decided in the end to make a text based rpg adventure cause I'm good cause who cares for graphics right, right now I have build off others codes and created easy to use codes with simple mechanics and that work on twine 2.0 Harlowe and I was hoping you guys could help me with some more anyway here are some of the mechanics I have already Implemented a survival mode, a shop with armour and weapons, fighting mechanics such as critical damage, I'm gonna easily add an inventory, story mode, items, consumables and ost too but I wanna see how far I can push it, do you guys have any other good ideas and here's the link to the latest beta I have published:
http://www.philome.la/theshadowkingth/beta-4 if you guys want to see the coding for the beta I've attached it to the discussion just mind you this just a beta
Comments
https://www.google.co.uk/url?sa=t&rct=j&q=&esrc=s&source=web&cd=1&cad=rja&uact=8&ved=0ahUKEwjKs7vxj9zOAhWMKcAKHcGKA2sQFggeMAA&url=https://twinery.org/wiki/twine2:add_an_image_movie_sound_effect_or_music&usg=AFQjCNEiHWKeZpyowRa4CrgwkkJXE4rZig&sig2=0tHnOi1XDn9QNFhdmmJcIA
Clicking the link will lead to my profile.
note: The example of me in your credits is just a joke, only to demonstrate the macro.
note: The smiley face is an error; it is really another double quotes and a close bracket.
And if you do do a title screen, perhaps you could even have a save-game system, and have another button on the title saying load game! This is a title screen I've made:
trust me dude its a totally different game from what it used to be the last time I produced a beta
When you want to load a game, do this:
That could be on your title screen. And the link doesn't have to say Load Game. It could be Continue Game or whatever. To save, you do this:
Again, you can customize some of the stuff. You could also have multiple slots. That's how it works on my game. If you want two slots, on the second one you would just change 'A' to 'B', or whatever.
Whoa! That's a lotta passages! Will there be another beta or is it nearly finished?
dude that was 15 betas ago, btw I have already added load and save game and many other features right now all I have to work on are the skills,allies and story mode, I think I will be done soon (hopefully)
Maybe you could get rid of some of the passages and make them in the same passage but using the link macro. For example, I don't know how you're doing the shop, but if you created a new passage for when you clicked on a sword or whatever, it could be a link instead.
This is just a suggestion, but I don't know how to improve really.
I was able to reduce the lag through your advice I will try other things as well thanks
Cool. How's it coming along? Any other issues or cool ideas you want?
it's working out, I had a small hiatus since I travelled, now I'm finally back and will start working on it in after a couple of hours of rest, but it's almost complete now just a few tweaks 1 extra feature and story mode and it will be done
NIce
working on the story but I've been busy lately so I couldn't work on in that much
Fair enough.
http://rage-productions.com/games/scaffold-22/play-scaffold-22/
Basically, a full open world experience with all common wRPG features implemented to some extent, albeit with some limitations due to the format. Note that even without visual elements or formatting you can build something to similar effect without too much effort. Most of my development time went into designing visuals and UI, not actually the game in itself, except for combat. The 'game' is the same thing I started with two years ago in pure text.
played it no offense, but my game mechanics are much much better and actually pretty simple, the visuals on the other hand ehhh but if I cared for visuals I wouldn't be making a text game in the first place, I usually laze off at the very end of something but I intend to write the story when I have enough time and then what remains are just minimal things like replacing "villain A" with the name of the villain, wait I just realized it's been almost 3 months since I started making my game, ok it's got to end writing the story this day publishing it next week no further delays
I like the Scaffold 22 game. Perhaps the villain could have an unknown name and you only find out that it's your father or something like that at the end?