Alright, so I'm making a game, and I want to put (SURPRISE) audio into it. Thing is, Sugarcube and I haven't exactly.. Agreed. (I may or may not have bashed a laptop's brain's in after two hours of arguing with that.. THING.) Does ANYONE have any idea how long it'll be until audio moves to twine 2? Have the developers mentioned it? I have an entire game written in the default style of twine 2.
I'd really appreciate it, really.
Comments
The Twine 2 application leaves it up to the Story Format developers to decide what core functionality they will implement/include in their story format, the application itself is only responsible for combining the contents of your story's different passage types with the story format template to produce a story HTML file.
I suggest adding a New Issue to the Harlowe project's website if you wish to request additional functionality/macros be added to the story format. The Issues section of that website already includes some of the Developer's and other Author's existing thoughts on future enhancements.
note: The Twine 2 Guide does include a Add an Image, Movie, Sound Effect, or Music page which includes a very basic section on using a audio HTML element to add sound to a passage.
GreyElf, That was precisely my point- I wrote my entire story in Harlowe. It's got Harlowe code in it. Next page, (set: $PlayerGender to "Female") (if: $PlayerGender is "Female")["Holy crap, you're a chick!"] And all that fun stuff. Sugarcube doesn't run it. I cannot transfer.
As for the page, it just tells me that they haven't put it in yet.
You just have to change the syntax of your commands to SugarCube's format. IE:
Read the documentation. SugarCube is far more extensible than Harlowe, particularly if you want to make your Twine game not look like a Twine game.
@Ivy You may find the following threads about audio in Harlowe useful:
But consider me swayed to Sugarcube's badassary.
Exactly.