To edit a passage, select it and choose Edit from the Passage top toolbar tab. If you're using a mouse, you can also double-click a passage to edit it. This will open a dialog where you can make changes to the passage.
Most of the passage edit dialog is taken up by a text area where you can enter text that the player will see when playing your story. To be more precise, the text you enter will be rendered by the story format when your story is played. For instance, you might enter code into your passage to set variables or conditionally display some text.
The font and size of the text can be customized in Twine's preferences. This doesn't change what the passage looks like when played; it just lets you make the text editor more comfortable to use.
Story formats can extend Twine to add syntax formatting to the passage text editor. For example, links might appear in a blue color. You'll need to consult the documentation for your story format as to what these colors mean. You can also disable syntax coloring by disabling story format extensions.
Twine automatically saves your changes to a passage after you stop typing for a moment.
If a passage has leading or trailing spaces in its name (like " Hello" or "Goodbye "), then Twine will show placeholder symbols in the passage edit dialog name that look like ␣. These symbols are shown so that you can distinguish between passages that have these spaces and those that don't. In other words, Twine treats a passage named "Hello" and one named "Hello " as two unrelated passages. (And usually, you will want to give your passages names that don't differ by just spaces.)
These symbols are only visible in Twine, not when your story is played.
If you edit a passage while another is open for editing, the new edit dialog will appear on top of the existing one. Twine will keep up to five passage edit dialogs open below the most recent one. If you open more than that, Twine will close the oldest passage edit dialog for you.
Click or tap a passage edit dialog in the background to bring it to the front, or select the close button in the dialog to close it.
If you have more than three passage edit dialogs open, Twine will overlap the oldest to save screen space. Point or tap on the overlapped dialogs to reveal them, and move your mouse away or tap elsewhere to restore them to their previous state.
As you enter text in a passage, Twine will detect when you've added new links. If the destination passage doesn't already exist, it will create an empty passage for you. Deleting the link will delete this empty passage.
Twine won't delete an empty passage while editing if any of the criteria below are true:
- It is linked to from another passage
- It has any tags
- It has a different size than the default
- It is the story start
You should consult the documentation of the story format you are using for how to include things like text formatting, code, or multimedia in your passages. All these things are possible, but the way you handle each one varies by story format.
At the top of the passage edit dialog is a toolbar that lets you make changes to other aspects of passage than its text.
- Undo and Redo undo and redo changes you've made in the text editor only. Other kinds of changes can be undone using the top toolbar undo and redo buttons.
- Tag adds tags to a passage.
- Size changes the size of the passage's card in the map. A story format could change how your passage is displayed based on its size, but usually, this doesn't have any effect on the experience of playing the story.
- Rename changes the name of the passage.
- Start Story Here makes this passage the start passage for the story. If this button is disabled, it's because the passage is already the start passage.
Below the passage toolbar, any tags associated with the the passage are displayed. Each one appears like a sticker. Selecting a tag lets you either remove it or change its color. Changing a tag color will change it for all passages with that tag.
You can rename tags using the Passage Tags dialog.
Story formats can extend Twine's passage edit dialog to include a toolbar with functionality specific to the format. You should check the documentation for your story format for details on how it works.
If something goes wrong with a story format toolbar, Twine will hide it so that you can continue editing. Closing the dialog and re-opening it should bring back the format toolbar--assuming the problem was a transitory one.
Story format toolbars can be turned off permanently by disabling story format extensions.