"Lock and Key: Variable": Harlowe (v2.0)#
Information
This example is affected by history changes in the story. Undoing or re-doing back to a passage containing this recipe has the potential to change its saved values.
Summary#
"Lock and Key: Variable" demonstrates how to create the effect of picking up a key and unlocking a door. In this example, the key is a variable ($key) and is initially set to the value "false" in the Start passage.
When the link "Pick up the key" is clicked, $key is changed to the value "true" and the door link changes from its initial response of "Locked Door" to a link to the passage Exit.
Example#
Twee Code#
:: StoryTitle
Lock and Key: Variable in Harlowe
:: Start
(set: $key to false)
Rooms:
[[Front Room]]
[[Back Room]]
:: Front Room
(if: $key is true)[
[[Exit]]
]
(else:)[
*Locked Door*
]
Rooms:
[[Back Room]]
:: Back Room
(if: $key is false)[
Items:
(link: "Pick up key")[(set: $key to true)You have a key.]
]
(else:)[
There is nothing here.
]
Rooms:
[[Front Room]]
:: Exit
You found the key and went through the door!